(Michael Chinen)

Author: mchinen

Cocos2D-X: Creating an iOS/android dual-platform project

I develop iOS apps. However, the first smartphone I had was an android device. I like open-source projects and bought it over the iPhone for idealogical reasons more than anything else. As a user, the android experience was okay, although iOS clearly had the apps and the polish. But when it came down to actually […]

1st year impressions of iOS game development

I moved to Japan in June to do iOS programming and game development. Not for a company or even a contract job. I just did it because I liked Japan and could see myself working there. There are other places that I like, but in the end Japan seemed the most attractive to me. I’m […]

Fixing guake transparency with metacity slow alt-tabbing (ubuntu)

I like guake as my terminal because I can full screen and half screen prettier than the gnome terminal (I can hide the tabs too). One part that is important for prettiness is transparency. Some will say that this is just eye candy, but it helps me to monitor chatrooms while I program in full […]

Use NSMutableData with NSCoder if you will move the data or die

I recently implemented dynamic loading-unloading of audio buffers so I could do real time effects/recording with unlimited lengths on my app. (The core data stuff wouldn’t cut it). It was working well, except that my save functions got all screwed up and ended up sounding all glitchy and out of order like some kind of […]

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