(Michael Chinen)

Author: mchinen

Surreal Warp Nightmare – BaconGameJam 05

BaconGameJam is one of several game jam/rapid development challenges like Ludum Dare and One Game a Month. The last jam took place over the weekend. The theme of “Lights Out” was announced friday night, and teams had 48 hours to design and implement a complete game. I signed up as a team after finding team […]

XCode: Dealing with “Could not inspect the application package” error

After setting up a new cocos2d-x project and having run successfully, after some minor changes I hit this weird error that had only a few hits in google, with no clear solution. To fix it I did the following things. I don’t know which one is the right solution. 1. There was a mostly unhelpful […]

Cocos2D-X: Creating an iOS/android dual-platform project

I develop iOS apps. However, the first smartphone I had was an android device. I like open-source projects and bought it over the iPhone for idealogical reasons more than anything else. As a user, the android experience was okay, although iOS clearly had the apps and the polish. But when it came down to actually […]

1st year impressions of iOS game development

I moved to Japan in June to do iOS programming and game development. Not for a company or even a contract job. I just did it because I liked Japan and could see myself working there. There are other places that I like, but in the end Japan seemed the most attractive to me. I’m […]

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